#ifndef __TOCHUMAN_H__
#define __TOCHUMAN_H__

#include <GL/glut.h>

class TOCHuman: public TOCBody {
public:
	TOCHuman(void);
	TOCHuman(GLuint uuid);
	~TOCHuman();

private:

	void advance(void);
	void _computeMove(void);
	void _drawMe();
	bool isForbiddenArea(void);
};
#endif /* __TOCHUMAN_H__ */
